Computer Games as Intelligent Learning Environments: A River Ecosystem Adventure

نویسندگان

  • Jason Tan
  • Chris Beers
  • Ruchi Gupta
  • Gautam Biswas
چکیده

Our goal in this work has been to bring together the entertaining and flow characteristics of video game environments with proven learning theories to advance the state of the art in intelligent learning environments. We have designed and implemented an educational game, a river adventure. The adventure game design integrates the Neverwinter Nights game engine with our teachable agents system, Betty’s Brain. The implementation links the game interface and the game engine with the existing Betty’s Brain system and the river ecosystem simulation using a controller written in Java. After preliminary testing, we will run a complete study with the system in a middle school classroom in Fall 2005.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Temporal Action Logic for Question Answering in an Adventure Game

Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illustrate this using our own attempts to build a practical agent architecture on a logicist foundation. In the ANDI-Land adventure game concept players solve puzzles by eliciting information from computer characters thro...

متن کامل

Advancing Adventure Education Using Digital Motion-Sensing Games

This study used the Xbox Kinect and Unity 3D game engine to develop two motion-sensing games in which the participants, in simulated scenarios, could experience activities that are unattainable in real life, become immersed in collaborative activities, and explore the value of adventure education. Adventure Education involves courses that emphasize first-hand learning experience in which partic...

متن کامل

Intelligent Agents for Computer Games

In modern computer games — like action, adventure, role-playing, strategy, simulation and sports games — artificial intelligence (AI) techniques play an important role. However, the requirements of such games are very different from those of the games normally studied in AI. This article discusses which approaches and fields of research are relevant to achieve a sophisticated goal-directed beha...

متن کامل

Computer Adventure Games as Problem-Solving Environments

Claims that computer-based adventure games are productive environments for the development of general problem-solving ability were tested in a study of 40 students’ interactions with a novel computer-based adventure game. Two sets of factors that are thought to influence problem-solving performance were identified in the literature – domain-specific knowledge (schema) and general problem-solvin...

متن کامل

Integrating educational video games in LAMS: the <e-Adventure> Experience

Educational computer and video game are a digital medium that have been proved to be useful in improving both students’ motivation and learning outcomes enhancing the overall learning experience. On the one hand, games can introduce new appealing interfaces and highly interactive experiences. On the other hand, e-learning environments can help to address some of the open issues that come up whe...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2005